Quick Start: 10 Essentials
Begin here
10 items
- Match: best of 3 games to 21 (rally scoring—every rally is a point).
- Win a game by 2 points; at 29–29 next point wins (30).
- Serve diagonally, below waist, with a single smooth underhand motion.
- Server’s score even → serve from right; odd → left (singles/doubles service side).
- Lines are in. If any part of the shuttle touches a line, it’s in.
- No double hits, no carry/scoop; one hit per side.
- You can hit the shuttle if it touches the net and crosses; play continues.
- Don’t touch the net with racket, body, or clothing.
- At 11 points (in each game) you may take up to a 60 s interval; 120 s between games.
- Change ends each game; in game 3 also when a side first reaches 11.
This page is a practical, beginner-ready distillation of the Laws of Badminton. It covers all situations you’re likely to encounter in club and school play.
Core Rules (Comprehensive, Beginner-Focused)
Rule Areas
8 sections
1) Match & Scoring
- Best of 3 games to 21 using rally scoring.
- Win by 2 points; cap at 30.
- Coin/toss at start: winner chooses to serve/receive first or select side.
- Who wins a rally scores a point and serves next.
- In doubles, only the correct receiver may return the serve.
2) Serving Laws
- Underhand action with a single continuous forward motion.
- At contact the entire shuttle is below the server’s waist (bottom rib line).
- Racket head below the server’s hand at impact.
- Both feet in contact with the court and stationary until contact.
- Serve must travel diagonally to the receiver’s service court.
3) Service Courts & Order
- Even score → right service court; odd → left.
- If the server wins a rally, they alternate courts and serve again.
- If the receiver wins a rally, they become the server (apply even/odd rule).
- Doubles: partners do not swap ends; the server alternates service courts on consecutive points won.
- Doubles: only the diagonally positioned receiver may return the serve.
4) During a Rally
- Shuttle landing on any line is in.
- Shuttle may touch the net and remain in play if it crosses over.
- Only one hit per side; no double contact or carrying.
- No reaching over the net to hit the shuttle before contact is made on your side (follow-through may cross).
- Players can move anywhere on court after the serve; no positional restriction.
5) Faults (Point to Opponent)
- Shuttle lands out or fails to cross the net.
- Double hit or carry/scoop.
- Touching the net with racket, body, or clothing.
- Obstructing or distracting an opponent.
- Any illegal service action or serving to the wrong court.
6) Lets (Rally Replayed)
- Receiver was not ready and made no attempt to return the serve.
- Shuttle breaks or separates during the rally. li>
- Outside interference (e.g., stray shuttle on court).
- Umpire cannot decide due to simultaneous faults or uncertainty.
7) Intervals & Change of Ends
- Up to 60 seconds at the first game interval (when a side reaches 11).
- Up to 120 seconds between games.
- Change ends after each game and, in game 3, when a side first reaches 11.
8) Court & Equipment
- Court: 13.40 m long; singles width 5.18 m; doubles width 6.10 m.
- Short service line to net: 1.98 m.
- Net height: 1.524 m at center; 1.55 m at posts.
- Shuttles: feather or synthetic; choose speed for temperature/altitude.
- Shoes: non-marking with good lateral grip.
Brief Count: 8 rule areas above summarise what beginners need to play correctly in clubs, schools, and social matches.
Faults, Fouls & Wrong Plays (Full Beginner List)
Service Faults
Shuttle/Net Faults
Player/Conduct
26 items
A) Service Faults
- Contacting shuttle above the server’s waist (bottom rib line).
- Racket head not below the server’s hand at impact.
- Double motion or pause (feint that stops and restarts).
- Feet lifting or moving before contact (both feet must touch the court).
- Serving to the wrong court (not diagonal) or the shuttle lands out.
- Missing the shuttle entirely on an attempted serve.
- Delaying the serve excessively after starting the motion.
B) Shuttle/Net/Boundary Faults
- Shuttle lands outside boundary lines.
- Shuttle fails to cross the net.
- Shuttle caught in the net on the striker’s side.
- Double hit or carrying the shuttle.
- Hitting the shuttle before it passes to your side (reaching over without initial contact on your side).
- Striking the shuttle twice in succession by the same player in one stroke.
C) Player Position/Obstruction Faults
- Touching the net or its supports with racket, body, or clothing.
- Invading the opponent’s court over or under the net in a way that obstructs play.
- Obstructing or distracting an opponent (shouting, gestures, deliberate movement).
- Deliberately delaying the game (time-wasting).
- Partner (in doubles) returning the serve instead of the proper receiver.
D) Conduct & Discipline (Fouls)
- Racket abuse (hitting posts/floor), shuttle abuse, or swearing.
- Coaching outside permitted intervals or disrupting play.
- Persistent misconduct after verbal warning.
- Yellow card (official warning) escalation to red card (fault/point) for continued offenses.
- Severe cases may lead to disqualification.
- Unsporting behavior (e.g., deliberate hindrance, feigned injury).
- Ignoring umpire instructions.
- Leaving the court without permission during a match.
Tip: In friendly games without officials, agree beforehand to replay (let) close calls and keep rallies moving.
Common Beginner Mistakes (and Quick Fixes)
GripFootworkServePositioningTacticsMindset
30 items
A) Grip & Contact
- Tennis grip carryover → Use a relaxed handshake (forehand) grip; for backhand, rotate so thumb sits on the bevel.
- Grip too tight → Stay loose; squeeze briefly on impact.
- Late contact → Move earlier; strike slightly in front at a comfortable height.
- Arm-only swing → Add forearm rotation and finger power.
- Flat wrist → Keep wrist neutral and mobile for control.
B) Footwork
- Skipping the split step → Small split as opponent hits.
- Crossing feet when retreating → Use chasse or scissor steps.
- Heavy heels → Stay light on balls of feet.
- Poor lunge mechanics → Knee over toes, torso tall, recover quickly.
- Wrong shoes → Wear non-marking court shoes with lateral support.
C) Serving & Return
- Serve too high → Contact below waist; practice short, tight low serve.
- Jerky service motion → Smooth, single forward action.
- Feet moving at serve → Plant until contact.
- Standing too close on return → Half-step back to cover flicks.
- Predictable returns → Mix net shots, pushes, and lifts.
D) Positioning & Rotation
- Not recovering to base → Return centrally after each shot.
- Doubles confusion → Attack: front–back. Defend: side–side.
- Ball-watching → Track opponent + shuttle; anticipate.
- Overcommitting to the net → Keep balance to cover clears.
- Ignoring partner communication → Use simple cues: “mine”, “yours”, “switch”.
E) Shot Selection & Tactics
- Smashing every shuttle → Build: clear deep, drop, then smash when set.
- Hitting to opponent’s strength repeatedly → Vary height, speed, and direction.
- Neglecting backhand → Learn compact backhand clear/drive.
- Always lifting under pressure → Add blocks and drives to break rhythm.
- No rally plan → Use patterns: clear→drop, push→net, smash→cover.
F) Mindset & Etiquette
- Arguing over tight calls → In social play, call a let and replay.
- Rushing between points → Breathe, quick towel, reset intention.
- Skipping warm-up → 5–8 min mobility + shadow swings.
- Using damaged shuttles → Replace to keep timing consistent.
- Negative self-talk → Reframe: “Next rally. Clear target. Quick feet.”
Coaching Instruction Set (Step-by-Step)
Warm-upSkillsDrillsConditioningCool-down
5 blocks
1) Warm-up (8–10 minutes)
- 2–3 min light jog or side-shuffles around court.
- Dynamic mobility: ankle circles, hip openers, arm swings (1 min each).
- Activation: 2×10 bodyweight squats, 2×10 calf raises.
- Shadow footwork: split step + four corners × 2 rounds.
2) Fundamental Skills (12–15 minutes)
- Grip check: forehand handshake, backhand thumb grip.
- Contact point: feeder toss → strike slightly in front.
- Serve mechanics: 3×10 low serves landing just past the short line.
- Net touch: 3×10 gentle net shots (let the shuttle roll off the strings).
3) Drills (20–25 minutes)
- Five-point star: base → FL, FR, RL, RR, base (2 rounds). Focus on recovery.
- Clear–drop pattern: player A clear deep, player B drop; alternate × 20 shots.
- Drive exchange: mid-court drives, quick hands: 5 bursts of 20–30 s.
- Serve & third shot: low serve → push/net; server anticipates lift or block (10 reps each side).
4) Conditioning (6–8 minutes)
- On-court intervals: 20 s fast multi-shuttle feed, 40 s rest × 6.
- Core finisher: plank 2×30–45 s; side-plank 2×20–30 s/side.
5) Cool-down (5 minutes)
- Easy rallying or gentle shadow swings (1–2 min).
- Stretch calves, quads, hamstrings, glutes, shoulders (20–30 s each).
- Hydrate; note one technical cue to keep for next session.
Progression: Increase rally length first, then speed. Add accuracy targets last (cones at corners, tape line at net).
Coaching Guidelines for Beginners
TechniqueTacticsSafetyEtiquette
20 guidelines
A) Technique
- Build from grip → contact → footwork → swing (in that order).
- Use relaxed grip; squeeze only at contact.
- Keep strokes compact; prioritize control over power.
- Recover to base after every shot; eyes up.
- Practice both forehand and backhand clears for escape options.
B) Tactics
- Play high to corners to reset; play tight at net to pressure.
- Change tempo: high clear, slow drop, fast push.
- In doubles, attack with downward shots; defend side-by-side.
- Target open space, not the player; move opponents first.
- Use serve variations (low, flick) sparingly and purposefully.
C) Safety & Health
- Warm up and cool down every session.
- Shoes must be non-marking with lateral support.
- Replace worn grips/strings; damaged shuttles cause timing errors.
- Hydrate; take micro-breaks at 11 when permitted.
- Stop if you feel pain; technique first.
D) Etiquette
- Respect line calls; replay unclear points in social play.
- Return shuttles gently via underhand flick.
- Keep rallies flowing; avoid time-wasting.
- Shake hands and thank opponents/partners.
- Mind your language and equipment—no abuse.
Sample Beginner Practice Schedules
2-Day Plan (per week)
- Day 1: Warm-up → serve basics → clear/drop drill → drive exchange → cool-down.
- Day 2: Warm-up → footwork star → net shots → serve & third shot → cool-down.
3-Day Plan (per week)
- Day 1 (tech): grip/contact + clears.
- Day 2 (movement): footwork + multi-shuttle.
- Day 3 (games): serve/return patterns + coached games.
Tracking: Log first-serve success %, unforced errors, and rally length. Improve one metric at a time.
Mini Glossary
- Clear: High shot to the backcourt, used to reset or push opponent deep.
- Drop: Soft shot from back or mid-court that lands just past the net.
- Drive: Fast, flat shot across mid-court.
- Lift: Upward shot from net area to opponent’s backcourt.
- Net kill: Quick put-away of a loose net shot.